The new Axis and Allies Naval Miniatures: War at Sea -- Task Force set hit store shelves on Jul 25th!
New Magic The Gathering Set Eventide
Wizards of the Coast
Just as the Shadowmoor set turned the plane of Lorwyn on its ear, the Eventide set distorts everything Shadowmoor
established. Enemy colors combine and create new strangeness on hybrid
cards. Wither, persist, and the untap symbol are back, and are joined
by two new mechanics: chroma and retrace.
Color matters more than ever in Eventide, and the new ability
chroma puts an exclamation point on it. Chroma asks you to count up the
number of mana symbols that appear in cards you're using—the more mana
symbols there are, the more devastating the effect.
Cards with the retrace ability take every land you draw for the rest
of the game and turn them into weapons to abuse your enemies with.
Explore the full power of Eventide July 25th.
40,000 Fifth Edition
Games Workshop
Warhammer 40,000 Rulebook
The
Warhammer 40,000 Rulebook is the ultimate and essential guide to
playing Warhammer 40,000 - In a savage future age, Mankind must battle
for survival in a galaxy riven by destruction and bloodshed. Warhammer
40,000 is set in a time when power-armoured Space Marines and the
uncountable numbers of the Imperial Guard must stand against the
slavering hordes of alien warriors.
This 320-page hardback
rulebook contains all the information you need to get started with
Warhammer 40,000, including: full rules for fighting tabletop battles,
a history of the 41st Millennium, a guide to the races and armies that
can be found in the far future, and a hobby section on how to choose,
collect and paint a Warhammer 40,000 army of Citadel miniatures and
set-up a battlefield to fight over.
Nueland
Board Games
Designed
by Tobias Stapelfeldt and Peter Eggert
Neuland lies undeveloped with only a few hunters and woodcutters
living there. Players compete to build up a new civilization in
which 15 properties promise prosperity and progress, including the
Abbey, Guild House, Town Hall, and Stronghold. Who will achieve
the chains of production necessary to claim each cultural building?
Players must evaluate how much to do each turn since the fewer actions
they take, the more they can achieve the next turn. When should
you make your big move so you can claim that cultural advance with
your coat of arms? The first to place all of their coat of arms
wins the game.
Players place workers to produce raw material that must be used
to produce more refined material. These materials help you build
different facilities to produce even more materials. The uniqueness
of the actions is that you can do as much as you want as long as
you don't pass the time marker. The time marker moves to the nextp
layer piece: which could be you dpeending on how many actions you
take. So one must consider doing a small number of actions in order
to go more often or take a long turn to do everything you may want.
Pandemic
Board Games
Designed
by Matt Leacock
Four diseases have broken out in the world and it is up to a team
of specialists in various fields to find cures for these diseases
before mankind is wiped out.
Players must work together, playing to their characters' strengths
and planning their strategy of eradication before the diseases overwhelm
the world with ever-increasing outbreaks. For example, the Operation
Specialist can build research stations, which are needed to find
cures for the diseases. The Scientist needs only 4 cards of a particular
disease to cure it instead of the normal 5.
But the diseases are outbreaking fast and time is running out:
the team must try to stem the tide of infection in diseased areas
while also towards cures.
A truly cooperative game where you all win or you all lose.
Pokemon League
Board Games
POKEMON TRADING CARD GAME LEAGUE PLAY SATURDAYS 12:00PM - 2:00PM